![]() ![]() ![]() On Switch, however, the team has opted for dynamic resolution scaling, resulting in variable pixel counts. This resulted in a 900p game on the base PS4 system, rising to 3072x1728 on PS4 Pro using checkerboard rendering. When DQ11 first launched on PS4, I was impressed, but also noted that achieving its vision required a lot of horsepower. ![]() Yes, side-by-side, there are clear graphics compromises between Switch and PS4, but the way that Square-Enix has gone about packing this huge, sprawling game into a handheld is absolutely fascinating. And it's the care and attention to the conversion process that the developer deserves kudos for. This is as a result of content changes, updates and improvements along with a very smart approach to paring back the visual feature set in order to sit more comfortably on Nintendo's console hybrid. It's a highly successful conversion of Unreal Engine 4-powered game that even challenged the GPU power of the PlayStation 4, and yet somehow, the Switch conversion is very, very similar - and in some ways, actually better. It's been an absolute joy to check out Square-Enix's Switch port of Dragon Quest 11, a game highlighted by our audience as a title we really needed to take a look at in the wake of its September release. ![]()
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